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Space 360 is a straightforward room simulator and reverb effect designed to deliver realistic spatial audio without overwhelming your CPU. It combines three interconnected algorithms to simulate the wavefront, early reflections, and late reflections of a natural room, employing regressive modeling to accurately recreate key reverb characteristics. This approach blends the natural sound quality of convolution reverbs with the efficiency and flexibility of algorithmic reverbs, resulting in an effect that is both authentic and resource-friendly.
Ideal for adding spatial context to sampled and synthesized sounds, Space 360 excels at creating accurate binaural panning for stereo tracks and placing multiple sources within the same virtual environment. Its intuitive design allows users to easily position virtual speakers and listeners without needing advanced technical knowledge, while the effect internally calculates reflections and spatial cues. This makes it a practical choice for achieving natural room acoustics and seamless integration within a mix.
Unlike reverb effects focused on exaggerated or artificial sounds, Space 360 emphasizes precise modeling of natural room details, avoiding endless decay tails or unnatural reverberation effects. Its adjustable parameters include damping for each wall, diffusion, modulation, and filtering to shape the reverb tail, offering control over the subtle nuances of the space. With an efficient DSP core and a simple user interface, Space 360 provides a reliable and realistic room simulation that fits effortlessly into any production workflow.
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