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Palindrome is a granular sampler designed for creating evolving textures and experimental soundscapes. It integrates four independent granular samplers with a unique morph plotting grid, allowing sound designers to craft dynamic morphing effects and distinctive instrument patches. The core concept revolves around navigating a playhead along user-defined paths on a coordinate grid, blending the outputs of the samplers smoothly for seamless sonic transitions.
At the center of the interface, the plotting grid enables users to chart up to 16 points that control the playhead's movement, which determines the mix between sampler outputs using a bilinear interpolation method. This approach offers an intuitive way to design complex sound evolutions. Complementing this system are eight multi-breakpoint modulation envelopes that shape detailed modulation patterns, enhancing the depth and complexity of the sound design process.
Each of the four granular samplers features advanced algorithms and flexible modulation targets, including two insert effects per sampler such as filters, distortions, ring modulation, and delay. Additional features include a global reverb, deep randomization capabilities, 4-note polyphony, and a comprehensive sample library exceeding 1.4GB. With a scalable user interface and over 70 presets, Palindrome offers a powerful environment for crafting intricate and evolving sounds across various music production styles.
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